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Yume Nikki
is a 2004 surrealistic adventure game by indie Japanese developer Kikiyama. The game was created using RPG Maker 2003, but has few role-playing game (RPG) elements. Players explore the dreams of a hikikomori character named . Traveling through her dreams, the player encounters surrealistic horror scenes, such as being swallowed by a large red sewer-creature, meeting a disembodied head character known as and a full-screen rotating image of a girl with five arms. The latest version of the game was released in October 2007. ==Gameplay== Players control a hikikomori named Madotsuki at home in her apartment, the only area she can explore when awake. Though the apartment has a balcony, attempting to open the door to the outside world results in Madotsuki simply shaking her head. Her only means of entertainment are a television, which shows a simple test card when interacted with, and a Famicom-style game console with the game . There is a dream diary on a writing desk which the player can use to save data. After Madotsuki falls to sleep, she begins to dream. The player is then presented with a dream world which resembles the same room Madotsuki lives in. In the dream world, the player is able to leave the room, which will lead to a nexus of 12 doors, with each leading to a different world, including a colorful neon maze, a forest, a world littered with numerical symbols, and a world full of mutilated body parts, among others. These 12 worlds, in turn, connect to a number of other worlds, forming a large and expansive area for the player to explore. The purpose of the game is for the player to navigate the main character's dream worlds to obtain 24 objects, known as effects. The player can attempt to interact with objects, although few will provide any response. The player can choose to wake from the dream world at any time, by causing Madotsuki to pinch her cheek and awaken. This behavior ensures that the player has a way out of the dream world at all times. Nearly every NPC in the game can be killed with the knife effect. There is no way to encounter a game over in the game, though enemies do exist in the form of NPCs that can teleport the player to inescapable areas, forcing them to wake up or use an effect to return to the nexus. An example of such an NPC include a bird-like humanoid with beaks for mouths, called , who will chase after Madotsuki.
抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)』 ■ウィキペディアで「Yume Nikki」の詳細全文を読む
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